The Atlas: Battlefields
Every field surveyed from the game’s own terrain: heights, woods, water, flags and spawns.
- battlefields
- 11
- surveyed
- 10
Hold the lamp over the table: the parchment survey lies under the night one.The lamp drifts over the table: the parchment survey lies under the night one.
MordorOpen this surveyThe map chest: Every battlefield
11 fields in the chest. Pass the lamp over a sheet to read it by day; open it for the full survey.11 fields in the chest. Open a sheet for the full survey.
Middle-earth
Named fields of the old wars, from the White City’s plain to the fires of the Black Land.
Pelennor FieldsFrame600 mRelief−6 → 24 mSpawns52 + 48
Dead MarshesFrame600 mRelief−4 → 40 mSpawns32 + 27
ArgonathFrame600 mRelief−15 → 122 mSpawns9 + 9
Forest of LórienFrame500 mRelief−29 → 87 mSpawns87 + 106
GundabadFrame500 mRelief−16 → 118 mSpawns61 + 60
MordorFrame600 mRelief−6 → 105 mSpawns112 + 184
Open fields
Wide maps reworked for the event in October 2026: 9 spawn points a side, flags placed at fair distances.
ValleyBattleFrame1,256 mRelief55 → 230 mSpawns9 + 9
ForestBattleFrame1,017 mRelief1 → 57 mSpawns9 + 9
OasisBattleFrame916 mRelief−2 → 153 mSpawns9 + 9
PlainBattleFrame1,426 mRelief13 → 68 mSpawns9 + 9
- Not yet surveyedbattle_small_oasis_01The newest field of the module. Its survey follows once it has been played.
Key to the sheets
- Flag post (one kept per round)
- Alliance base, attackers
- Shadow base, defenders
North is up on every sheet; one square frame per field.
Choose a side and your own camp is drawn in gold, on every map.
Between the camps: The ground in profile
The ground under the straight line from one camp to the other, on every surveyed field. One scale for every line, and heights at their true size: nothing is exaggerated.
Flattest ground firstAlliance camp on the left, Shadow camp on the right.Your camp on the left, theirs on the right.Your camp on the left, theirs on the right.
- Pelennor Fields
- PlainBattle
- Dead Marshes
- ValleyBattle
- ForestBattle
- OasisBattle
- Forest of Lórien
- Gundabad
- Argonath
- Mordor
One scale for every field: Fields compared
Each survey frame drawn to the same scale, and below it the height of its land, from the lowest ground to the highest.
Middle-earth
Swipe along the shelf →
Height of land
- Pelennor Fields−6 → 24 m
- Dead Marshes−4 → 40 m
- Argonath−15 → 122 m
- Forest of Lórien−29 → 87 m
- Gundabad−16 → 118 m
- Mordor−6 → 105 m
- ValleyBattle55 → 230 m
- ForestBattle1 → 57 m
- OasisBattle−2 → 153 m
- PlainBattle13 → 68 m
Height of landwater
How the field works: Standing orders
Every map carries three flag posts, A, B and C. The event keeps a single flag per round, so the fight moves around the map from one round to the next.
Each side starts from its own spawn base: nine spawn points on the reworked open fields; on the Middle-earth maps, dozens on most of them (Argonath: nine a side). The good side always attacks, the evil side always defends.
Your copy of each map must match the server’s, or the game refuses to join. The current package carries all twelve; if a map is still refused, ask on Discord.











