LotR MP Event

Five hundred and forty swords. One field. No retreat.

Break a seal: choose your side

LotR MP Event: weekly 270 v 270 Middle-earth battles in Mount & Blade II: Bannerlord. Twelve kingdoms, clan warfare, one flag per round.

Hold the line

Break their line

The Muster of 540

Illustrative, set by the organisers each night

  1. One field.

    Every week, on one battlefield.

  2. Five hundred and forty souls.

    540 players, clans balanced by the organisers.

  3. Two hosts. Twelve kingdoms.

    5 kingdoms for the Last Alliance, 7 for the Forces of Shadow.

  4. Clans muster. The organisers balance the hosts.

    9 clans of 30 a side · 230 infantry · 30 archers and skirmishers · 10 riders

  5. One flag.

    Pelennor Fields: the Alliance attacks from the north, the Shadow holds the south. Flag B is lit.

  6. One life a round. One flag to hold.

    9 minutes to break an army. With the flag held and uncontested.

Stage I of VI

Both hosts deployed on Pelennor Fields, at the bases where players really spawn. Each dot is one warrior; flag B is lit.

Tabula: What lies on the table

Sixteen rubrics on one table, in folio order. Every leaf of the campaign is one click away.

  1. You are here

    The Table: Home

    The council of war: break a seal, see the whole campaign at a glance.
  2. How a battle works

    Orders for the Night: How a battle works

    Two hosts, one flag and one life a round: the night from sign-up to the last charge.
  3. Kingdoms

    The Muster Roll: Kingdoms

    Twelve kingdoms on two rails of banners, each with its regions, lords and colours.
  4. Named lords

    The Hall of Lords: Named lords

    Every named lord of the event, sealed in wax, kingdom by kingdom.
  5. Which kingdom are you?

    The Herald's Question: Which kingdom are you?

    Five questions, one answer: the kingdom and the role that suit you.
  6. Battlefields

    The Atlas: Battlefields

    Every field surveyed from the game’s own terrain: heights, water, flags and spawns.
  7. Classes and armoury

    Order of Battle: Classes and armoury

    Eleven roles, the same strength for every kingdom: only the steel changes.
  8. Join

    Raise Your Banner: Join

    Lead a clan or fight alone: the Discord, the tickets and the chain of command.
  9. Clan banner maker

    The Banner Forge: Clan banner maker

    Forge your clan’s banner from the realm’s own heraldry, and take it home as an image.
  10. Install

    The Quartermaster: Install

    Everything you need on your machine, step by step, with the cures for every peril.
  11. Next battle

    The Hour Candle: Next battle

    When the horn sounds, in Paris time and in yours.
  12. News and patch notes

    Dispatches: News and patch notes

    News of the event and every release of the mod, told for the players, with what you had to do.
  13. FAQ

    The Council: FAQ

    The questions every recruit asks, answered by the council.
  14. Glossary

    The Lexicon: Glossary

    The words of the event, from Last Alliance to reserve list.
  15. Roadmap

    On the Horizon: Roadmap

    What the team is preparing. A proposal, not a promise.
  16. Credits

    The End Credits: Credits

    Who made the war, what it is built with, and a last scene after the roll.

The Muster Roll: Kingdoms

Twelve kingdoms hang on two racks. Pick a banner to open its kingdom.

12kingdoms
32playable regions
352classes
Open the Muster Roll

The Atlas: Battlefields

Every battlefield was surveyed from the game’s own terrain: contours, flags, bases and the line where the field ends.

Move the lamp over a survey to read the parchment beneath.

Open the Atlas · 11 battlefields

Order of Battle: Classes and armoury

Every kingdom fights with the same strength. Only the steel changes.

A · Infantry

InfantryFoot
  1. A1Melee InfantryOne-handed weapon, spear and shield.
  2. A2Shock InfantryA two-handed weapon and no shield.
  3. A3Infantry OfficerLine infantry kit plus the region’s banner.
  4. A4Infantry LordA named character of the region, in its finest armour.

B · Archers

ArchersBow and javelin
  1. B1ArcherBow (or crossbow), 30 arrows and a one-handed sidearm.
  2. B2SkirmisherJavelins or throwing axes, a light shield and a one-handed weapon.
  3. B3Archer OfficerBow or javelins, sidearm and the region’s banner.
  4. B4Archer LordA named character: bow or javelins, sidearm, no two-handed weapon.

C · Cavalry

CavalryMounted
  1. C1CavalryLance, cavalry sword and shield, on the region’s mount: horse, warg or war ram.
  2. C2Cavalry OfficerCavalry kit plus the region’s banner.
  3. C3Cavalry LordA named mounted character; lords of the orc hosts may ride albino wargs.

The Hour Candle: Next battle

One night a week the table is cleared and the hosts take the field.

Next muster

· Paris time

in2d05h30m

Your time:

The battle is joined

Next date announced on Discord

Raise Your Banner: Join

Clans are the unit of the event. Five steps take your tag to the field; here are the first three.

  1. Register your clan

  2. Bring your members in

  3. Sign up for the battle

    /attendance

Tickets, sign-ups and the cavalry roster all happen on the Discord.

The Quartermaster: Install

Three things stand between you and the field. The first takes one click today.

  1. Subscribe to LotRMPCore (9.5 GB, once)

    Steam Workshop
  2. LotRMPEvent · The event module and its maps

    Coming soon
  3. Tick LotRMPCore and LotRMPEvent

    Multiplayer tab
  4. Join the event server from the Custom Server List

The package

LotRMPEvent v1.0.2.3

Size
310 MB
Released
16 October 2026
DownloadComing soonOpen the install guide

Until then, ask on Discord for the package.

LotR MP Event

Campaign Index

Sixteen rubrics on one table. Pick a leaf.

Your side
Sounds of the hall
Candle

The whole table

Search the archives

Every leaf of the table, the English pages only.

Try