ValleyBattle: Battlefield survey
A wide green valley ringed by mountains, with castle ruins at its heart. One flag stands on a rise by the ruins, one to the north of them and one to the south; usable rock piles and arrow barrels were removed so the fight stays a field battle.
On the field
- Castle ruins in the middle of the valley
- A lake with a cave and statues to the east, a tent camp to the west
- Mountains up to about 230 metres all around

Alliance baseYour campTheir camp9 spawn pointsShadow baseTheir campYour camp9 spawn pointsABC
Raising the land…
Heights ×1.6 against the ground
Click two points to measure. Esc clears.
Under the lamp
Click two points to measure. Esc clears.Tap two points to measure.
The field report: Surveyed figures
- Survey frame
- 1,256 m square
- Whole terrain
- 1,400 × 1,400 m
- Height of land
- 55 to 229.7 m
- Spawn points
- Alliance 9 · Shadow 9
- Base to base
- 474 m · ≈ 80 s at a run
- In the module since
- 1.0.2.0 · Read the dispatch
From each base to each flag
| Flag | Alliance | Shadow | Closer |
|---|---|---|---|
| A | 430 m≈ 70 s | 357 m≈ 60 s | Shadow by 72 m |
| B | 305 m≈ 51 s | 319 m≈ 53 s | Alliance by 14 m |
| C | 270 m≈ 45 s | 225 m≈ 37 s | Shadow by 45 m |
Running times at 6 m/s, the pace measured on ValleyBattle: 318 m in 53 s. Real paths bend around walls, water and woods.
LayoutSpawn bases 474 m apart, re-aligned in October 2026 so that both sides walk a similar distance to each flag.

