Last AllianceAttacks in every battle
Arnor
Three crowns of the North, one banner.
- Regions
- 3
- Lords
- 9
- Peoples
- Men
- Mounts
- Grey warhorse
The chronicle
The northern kingdom of the Dúnedain returns as its three successor realms: Arthedain, Cardolan and Rhudaur. They share one armoury of Northstar poleaxes, white-tree swords and grey warhorses in Gondor barding, and only their colours tell them apart. Every one of their nine lords is the team’s own creation, from Harathon, Captain of Fornost, to Marhathor, Rider of the Hoarwell.
Regions: 3 regions, eleven classes each
Each region is a full company of eleven classes with its own colours and kit. Clans pick one region and wear it together.
Cardolan
Rhudaur
Named lords: Lords
Nine named lords lead this kingdom. Each one is a class a clan can field, sealed here in the kingdom’s wax.
Roster and arms
The roster
- Three regions with identical gear: pick your colours, not your kit.
- Shock infantry swings the Arnor Northstar poleaxe; archers use the Ithilien bow or the steelbow.
- Cavalry on grey warhorses in Gondor plate barding, with Gondor lances and tower shields.
Signature arms
- Arnor Northstar Poleaxe
- Arthedain Northstar War Spear
- Gondor White Tree Sword
- Gondor White Tree Cavalry Lance
- Steelbow of the White Tree
- Ithilien Green Guard Longbow
- Gondor Barding
Mounts
- Grey warhorse
The eleven roles: Classes
Every region fields the same eleven classes, with the same strength in every kingdom: only the steel changes.
Colours: The banner and the site
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